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Extracurricular Coding Clubs for Schools – Young Innovators Club®

Bring coding to life in your school with hands-on clubs for KS1–KS3.

Young Innovators Club® offers engaging before and after-school coding clubs for children in Key Stages 1, 2 and 3 in Rutland, Leicestershire and Lincolnshire. Using platforms like Scratch, micro:bit and Python, pupils explore coding, circuits, AI, machine learning, app development, game design and problem solving, building real-world digital skills through fun, hands-on learning.

Get in touch to book your trial session

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What Pupils Learn

  • Children explore a wide range of exciting topics, including:

  • Coding with Scratch, Python, JavaScript, and MakeCode Arcade

  • Physical computing with Micro:bit, sensors, and educational robots

  • Game and app development

  • Artificial intelligence (AI) and machine learning

  • Online safety and responsible digital use

  • All sessions are hands-on, curriculum-linked, and tailored to age and ability

Handmade Car

Young Innovators Club offers fun, engaging coding clubs before, during or after the school day for primary and secondary schools in Rutland, Leicestershire and Lincolnshire. Our sessions are designed to develop real-world digital skills through hands-on, play-based learning.

 

Children will gain experience coding their own games and interactive projects using platforms such as Scratch, ScratchJr, Python, JavaScript and MakeCode Arcade.

 

They’ll also learn to program physical computing devices including micro:bit, sensors and educational robots.

As part of our forward-thinking curriculum, pupils will even have the opportunity to explore artificial intelligence (AI) and machine learning, building simple yet powerful apps to solve problems and design their own tech-based solutions.

 

Every session includes a brief focus on online safety, and is delivered by enthusiastic, experienced staff who are Level 2 childcare qualified, enhanced DBS-checked, first aid trained, and fully trained in safeguarding.

 

Our clubs focus on creativity, problem solving and digital confidence, making them a perfect enrichment opportunity for schools in the region.

Our programmes directly support Ofsted priorities around raising digital literacy, fostering problem-solving, and delivering a broad, balanced and ambitious curriculum.

Girl Drawing

Our Extracurricular Coding Clubs

Kids Using Digital Tablet

KS1 Coding and STEM Club

Bring coding to life in your school with our engaging Key Stage 1 Coding & STEM Club, now available across Rutland, Lincolnshire, and Leicestershire.

Pupils aged 5–7 will explore computational thinking, use physical coding tools, work with robots, and create simple projects using ScratchJr, introductory Scratch, and Micro:bit (where appropriate).

 

Sessions also include key lessons in online safety and support the KS1 computing curriculum. Ideal for before or after-school activities – fully resourced and delivered by experienced facilitators.

Building a Robot

KS2 Coding and STEM Club

Take STEM learning to the next level with our Key Stage 2 Coding & STEM Club, available for primary schools across Rutland, Lincolnshire, and Leicestershire.

Pupils will build and program robots, apply code using sensors and the Micro:bit, and create interactive games using block-based or text-based coding languages, depending on ability and school preferences.

Sessions are hands-on, curriculum-linked, and designed to develop problem-solving, critical thinking, and digital skills in an exciting, practical way.

Perfect for before or after-school clubs – fully resourced and delivered by experienced STEM educators.

Image by Vishnu Mohanan

KS3 Coding and STEM Club

Empower your students with advanced digital skills through our Key Stage 3 Coding & STEM Club, available to secondary schools across Rutland, Lincolnshire, and Leicestershire.

Learners will code using Python, C++, and JavaScript, program Micro:bit and Arduino boards, and explore real-world applications of technology. They’ll develop apps, train machine learning models, build AI tools, and create video games, all while solving meaningful challenges through code.

Sessions are hands-on, future-focused, and aligned with the KS3 computing curriculum – perfect for after-school clubs.

Building Vehicle Robot

Why Schools Choose Us

  • Fully resourced and delivered by DBS-checked, safeguarding-trained educators

  • Supports Computing and Design & Technology curriculum

  • Aligns with Ofsted priorities on digital literacy and problem-solving

  • Flexible delivery: before school, lunchtime, or after school

  • Equipment provided or we can use your school’s devices

  • Affordable pricing with free trial sessions available

Interested in bringing a coding club to your school? Enquire now to book a free trial session and discover how we can support your pupils’ digital learning journey.

Frequently Asked Questions – After-School Clubs for Schools

1. Do you provide after-school STEM and coding clubs for schools?
Yes! We run engaging, educational after-school clubs for Key Stages 1–3, focusing on coding, robotics, physical computing, digital literacy, engineering, and problem solving. We currently offer clubs to schools across Rutland, Leicestershire, and Lincolnshire.

2. How much does it cost to run a club?
Each session costs £7.50 per child, per week. However, we strongly believe cost shouldn’t be a barrier to learning, and we’re always happy to work with your school to find a pricing structure that suits your community.

3. How long is each club session?
We’ll match your school’s standard club times, whether that’s 45 minutes or a full hour. We’re flexible to your timetable and can adapt session lengths accordingly.

4. What do children learn at your clubs?
Pupils explore real-world topics through hands-on coding and STEM projects, including Scratch and Python programming, robotics, sensors, game and app design, AI, machine learning, and online safety.

5. Can we trial a session first?
Yes. We offer a free trial session to assess student interest. If enough children sign up, we’ll set up payment links for parents or work with your admin team — whatever works best.

6. Who handles the payments?
You can choose for parents to pay us directly by half term or term via our secure booking system, or your school can collect payments and we invoice you. We're happy to support whichever process fits best.

7. How many children can join each club?
We usually cap clubs at 20 pupils, with an average staff-to-child ratio of 1:10 to ensure high-quality delivery and attention for each learner.

8. Who runs the sessions?
All our clubs are led by qualified childcare practitioners (minimum NVQ Level 2), who are enhanced DBS-checked, first aid trained, and fully trained in safeguarding and Prevent. Our team has experience working in a wide range of school settings.

9. Do we need to provide equipment?
Not necessarily. We can use your school’s computer suite, laptops or tablets, or we can bring our own. If we bring our own, we’ll just need access to WiFi. We also bring all of our own STEM and coding resources. All we ask is for a classroom with a projector or whiteboard.

10. How do we get started?
Simply fill out the enquiry form on our website and we’ll be in touch to arrange a free trial session and take care of the setup. Alternatively, drop us a line at hello@younginnovatorsclub.com.

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